CryptoFury Community x ArchLoot
⏰ Time: May 25th, 2:00 PM UTC
💰 Giveaway : 200$
💎 Place : https://t.me/CryptoFuryVN
Question for Part 1- Project overview:
1. Could you please introduce yourself and ArchLoot?
Jonathan Ubv : I’m Jonathan, the CEO of ArchLoot. I’m from Belgium and our team is now operating across Singapore, Australia, Shanghai, etc. We are offering a very different UGC-P2E game based on BNB Chain. We are backed by over 10 partners & investors, and have more 30 professional elites staffs from traditional gaming & crypto & financial space.
Dirk: Hi, community, I’m Dirk. I’m from Canada and am now the CMO of ArchLoot. I can offer more info about the game. It offers interactive NFTs that enable our UGC gameplay. All NFTs in the game support user-generated modifications.
-Freely assemble and recombine your avatars from a directory of NFTs
-Change/ upgrade/ enhance the attributes and design of NFT assets during playing
-Sell them on secondary marketplaces
-Safe transactions and real-time metadata protection
In a word, user-add value to all in-game assets has no limits both in the game and in the marketplace.
This is made possible by EIP-4985 and BEP-129, self-developed protocols that were born for GameFi. You can read our whitepaper for a technical explanation.
2. Many of investor just focus on the price of token in short term instead of real value of project. Can you tell us the motivation and benefits for investors of this project to long term?
Jonathan Ubv : We always believe that fun is the most important feature of a game. A fun game will always have a solid community, which stabilizes the value of in-game assets. Moreover, although our game is free to play, it is not free to earn.
We have introduced a hunting license approach, where the player will be able to earn only if he/she possesses a hunting license. That way, by limiting the issuance of hunting licenses, we can contain the inflation.
3. Besides AMA What other marketing strategies do you have to implement to help with project development and growth?????????
Jonathan Ubv : Marketing is an important element of every project. I can say from my side that I had been leading successful traditional games on the publishing side and I have a lot of resources and experience in that field, we have no doubt that we will succeed in our marketing campaign, we use to go to market strategies originating from the game industry:
Ads, KOL marketing, Partnership ,Brand partnership, Online events, UGC events, in-game events, “IPs” etc.
We will also integrate our gaming elements with typical crypto events, like
Airdrops, Credential-gated community events
Staking events, Token-related incentives
There’s an event going on right now to celebrate our successful closed beta test: https://twitter.com/archlootOS/status/1529120130147713024
We also have a soon-to-be-released Twitter enigma event and that’s actually an exclusivity.
Part 2: Pre-selected questions from our community
- What problems do you see occurring in the blockchain industry nowadays and how does your project aims to solve these problems?
Jonathan Ubv : One of the problems that we see in the current blockchain game space is that the games are not games, they are primarily gamification of financial features. Many participants of P2E games only eye on the earning part this has its own advantages of course but its not good on the long term, and risks are actually quite high the user side. Our team, on the other hand, is true believers in the play portion. We believe in the intrinsic value of GameFi projects while focusing on innovations. The technology of blockchain should be developed and employed to help increase the fun of gaming, and not replace it.
As I said in previous AMAs, what makes us think that we’ll “win” in the long run would be winning the heart of true users. the ‘Fun’ part is currently the concern of the GameFi industry, to offer long-term evolving value for both game and assets is definitely hard-achieving but we are continually evolving and working on the project. A lot of projects are targeting the financial aspect of it, we took another approach by trying to find a balance in terms of playability, fun, and earnings, which we believe to actually bring something new to the industry.
Similar to what is actually offered currently in the traditional gaming industry but instead of having micro-transaction we will allow players to buy a hunting license to start to earn, allowing players to actually have a choice in the way they want to experience the project.
2. Many new projects initially developed well but were suddenly abandoned. How will you manage your project to get your position on the market and become the best project in the blockchain world?
Dirk: For one thing, it would be a sustainable economic model. We have a management team and an omnipotent dashboard that will actively monitor the in-game economy, watch the inflation, and create a healthy environment for all players. We have particularly introduced a hunting license approach, where the player will be able to earn only if he/she possesses a hunting license. That way, by limiting the issuance of hunting licenses, we can contain the inflation.
As for our games, we will be continually developing new features and mechanisms while listening to our community. In the future, the token holders will be able to participate in deciding some important metrics of the game. Over the long term, we will be gradually handing the governance role to our community and we believe this approach will bring an active, loyal, and insightful community.
3. Can you share some Details about Recent Major Achievements done by your project? Also, what are the Future Roadmap & Targets of your project?
Jonathan Ubv : we finished game development last year. It is already an actual playable product already to actually satirize on many projects available on the market that promises everything but never comes out. We just had a successful Closed Beta Test last week. You can find lots of discussions and good comments on this Discord channel: https://discord.gg/24NKZfqbnS
There’s a Best Monster Creator Contest going on. You may check this: https://twitter.com/archlootOS/status/1528981468659470336 to see how to win $100 or $300.
The top priority right now is to prepare for our blindbox sales, correct the last bugs we have discovered during the Closed Beta Test, and prepare for our Open Beta and the official launch.
4. What your plans in place for global expansion, are you focusing on only market at this time? Or focus on building and developing or getting customers and users, or partnerships?
Jonathan Ubv : We are a global project, with multi-language support being a major step in the roadmap. I’d say currently our community is mostly from Korea and ENL/ESL countries, given the status of our CBT event. But we have a global investor & partnership profile and are expanding our influence in SEA countries.
5. Security of investors funds is most important. Apart from eliminating the Migrator, what other measures have you taken in order to guarantee the security of our assets?
Dirk: The safety of assets should be a top priority of every crypto project. We are using treasury vault smart contracts to act as the custodian of the asset, just like many DeFi projects.. The contracts are audited by Slowmist to make sure that there is no bug or backdoor left open.
Moreover, we have a dual authorization system when it comes to withdrawing assets. There will be two reviews, one from the management dashboard, the other from the signing machine, when executing a review order. This approach allows us to quickly identify and stop suspicious withdraws while maintaining the order flow in daily transactions.
You can always reach us on the social platforms⬇️
Official website: https://archloot.com
Question for Part 3: Guests will choose 5 live questions from members and answer directly in CryptoFury Community
- Do you have AUDIT certificate or are you working to AUDIT your project, so that the security of the project becomes more secure and reliable?
Dirk: Our smart contracts for the token ALT is being audted by SlowMist.
2. At the moment, where you are focusing right now ? Building and developing product or getting customers and users, or partnerships ? Could you share it?
Jonathan Ubv: the development of the project is almost complete, we already completed our closed beta test, the open beta test will be scheduled soon, we also focus on marketing and partnership obviously recently as we are slowly planning for the next step of the project
3. IS This Your project only for elite investors, how about others with small funds, is it open to everyone?
Dirk: Our game is free2play. In fact, we will be droping free common parts for players to enjoy our products. However, if a player want to earn from the project (FT or NFT), he/she may need to make an initial investment in the case of hunting license.
4. What is ArchLoot marketing plan? Organize AMA with a lot of reward in $ArchLoot token and attach on growing community are one of those marketing plan?
Jonathan Ubv: we have several marketing events aside of just making AMA’s, we will be publishing lots of events on our twitter as well as Airdrops, i strongly suggest to join our twitter and discord https://twitter.com/archlootOS, https://discord.gg/archloot, to get to know the project or simply join the community and try to get some rewards, we will have big announcement coming soon with big partners backing up the project
5. What are the great achievements that ArchLoot has achieved so far? What difficulties and risks did you encounter during project implementation, and what factors helped motivate you to overcome difficulties?
Dirk: [In reply to Vũ Gia Kiệt]
We are fortunate enough to balance innovation with user-friendliness. That is, our interactive NFT gameplay is designed in a way that cannot be found in another project, yet it’s still easy for players to grasp.